Cody K.
Welcome to my Digital Portfolio.
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ONGOING
Quadrival is my most ambitious game project to date, an arcade rally game focused on competition,
vehicle handling and team progression.
After multiple earlier prototype projects, this is my first serious attempt at turning what I’ve learned about the genre into a complete game.
Developed in Unity, my main focus has been on building the codebase and systems, while using licensed third-party assets for some models and
modifying them for use in-game.
3D Model Shown: Licensed third-party asset by designersoup, heavily modified by myself for use within the project.
Key asset credits are available in the project details.
GMTK GAME JAM SUBMISSION
Who is Count Backward? is a short narrative mystery game created for the GMTK Game Jam 2026, which had the
theme of 'Countdown'. Presented entirely through a self-built mobile phone interface.
Applying rules and principles built upon in previous projects, I focused on creating a polished and
engaging experience within the time constraints of the jam. Thorough planning allowed me to write a
simple but effective narrative, and build a bespoke mobile phone interface to present it.
3D Model Shown: A model made for presenting the game on itch and this portfolio, no 3D assets were created
for this project.
Currently Inactive
Misfire began as a simple tutorial project intended to strengthen my knowledge of the Unity Game Engine, but gradually grew far
beyond its original scope.
As development progressed, it became a platform for refining my skills across many areas of game
development, including UI Design, Audio implementation, music production, optimisation, level design, 3d modelling, and texturing.
The project solidified my technical foundation in Unity and shaped the way I approach game development today.
3D Model Shown: One of the many bespoke models made for this project.